Waves

Waves

  • Are the transfer of energy from one place to another without the net displacement of matter.

    • Mechanical Waves have an absolute requirement for a medium e.g. Sound cannot propogate through a vacuum
    • Non-Mechanical Waves (EMR) - does not require a medium, can propogate through a vacuum but can also propogate through other media - e.g light
  • The direction of displacement of particles in the media

    • Transverse waves - perpendicular to the direction of propogation
    • Longitudinal waves - parallel to the direction of propogation
  • Below, Amplitude (A) is the max displacement of a particle in the medium from the mean/ medium position (x-axis). For a displacement-distance graph, the time between two consecutive in phase points gives the wavelength of the wave. Period (T) is the time it takes for a single wave to pass a given point. Wavelength is the distance between two consecutive in-phase points.

  • Frequency cannot be directly gotten from a wave graph \downarrow, T=1fT=\dfrac{1}{f}

    • *FREQUENCY is a fundamental property of the wave that CANNOT change.
  • V=λf=λTV=\lambda f=\dfrac{\lambda}{T} where xx is speed in m s1m\space s^{-1}, λ\lambda is wavelength in metres, and TT is period in seconds, and ff is the frequency in s1,Hzs^{-1}, Hz
    WaveGraph.svg

Wave Behaviours

Reflection

  • Reflection - when energy is incident upon a surface, or a boundry between two different media, then some/all of the energy rebounds back into the original medium.
  • Wavelength and speed will remain constant if there is a reflection. Frequency is always constant
  • The law of reflection states that the angle of reflection is equal to the angle of incidence.
Echoes
  • The reflection of sound from a hard surface.
  • How long before hearing sound/how long before it hits the wall are the questions that will be asked
    • Need to consider speed of sound in air at 25°25\degree as 346ms1346m s^{-1} (its on the data sheet)
    • Knowing the distance from the wall, we can figure out how long to get to wall (sv\frac{s}{v}) and how long to hear the echo (2sv2\frac{s}{v})

Refraction

  • When a wave enters a new medium at an angle other than 90°90\degree, then it will change direction
  • Velocity (vv) changes
    • Since ff cannot change, then to change vv, λ\lambda must change (wavelength will change)
  • Light decreases in speed with increasing density of the medium
  • Sound increases in speed with increasing density of the medium
  • If entering a FASTER medium, then the refracted ray bends away from the normal, and if entering a SLOWER medium, the refracter bay bends towards the normal
    • The normal is the perpendicular line that can be made with the surface (this is why the wave does not change direction if it enters perpendicular to the medium)

Diffraction

  • Radiate: Point source emitting things
  • Occurs when waves either pass through a gap or around an obstacle and the wave fronts are deformed (bend). IF λd\lambda \geq d where λ\lambda = wavelength and d=d= size of gap
  • If two crests meet, they constructively interfere to form a crest with an amplitude which is the sum of both amplitude

Resonance

  • No calculation questions in the test
Conditions for a standing wave
  • Of equal amplitude
  • Same frequency
  • Travelling in opposite directions

Intensity

  • On the data sheet, it is a relationship
    • I=PAI=\frac{P}{A} where the units are Wm2W m^{-2} or, more familiarly, the logarithmic dBdB scale.
  • The model assumes no loss in energy
    • The reason AA decreases is because the power is being spread about a larger area; if AA stayed the same, there would be an **INFINITE ENERGY GLITCH